# Amplitude: reconstructed PlayStation 2 game source

> Amplitude reconstructs source for the 2003 PlayStation 2 rhythm game and builds its main executable and IOP modules with ps2dev tools. A user-provided North American or European disc supplies assets for a rebuilt image. The author reports playable builds of both releases; the European DNAS2 online library remains unrecovered.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Tatsh/wavelength>
- Primary source: <https://github.com/Tatsh/wavelength/blob/57406377587cdca327273c8a50f87fd849f81279/README.md>
- Catalog page: <https://awesomerea.org/resources/wavelength-amplitude-case/>
- Record JSON: <https://awesomerea.org/resources/wavelength-amplitude-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wavelength-amplitude-case/index.md)

## Requirements & limits

- **Prerequisites:** A North American SCUS_972.58 or European SCES_517.06 disc image is required for a playable rebuilt image.
- **Prerequisites:** The build uses ps2dev cross compilers, runtime, srxfixup, CMake and Ninja.
- **Limits:** European DNAS2 and RCOM libraries remain unrecovered; online services have shut down.
- **License:** MIT License applies to project code; vendored third-party components retain their own licences.

## Primary sources

1. <https://github.com/Tatsh/wavelength/blob/57406377587cdca327273c8a50f87fd849f81279/README.md>
2. <https://github.com/Tatsh/wavelength/blob/57406377587cdca327273c8a50f87fd849f81279/PROGRESS.md>
3. <https://github.com/Tatsh/wavelength/blob/57406377587cdca327273c8a50f87fd849f81279/LICENSE.txt>

## More in Games

- [Angry Birds ARM64: reconstructing the Angry Birds 1.4.2 Android runtime](https://awesomerea.org/resources/angry-birds-arm64-case/index.md) · Case study
- [Animal Crossing gcNX: a native Switch port of the GameCube decompilation](https://awesomerea.org/resources/animal-crossing-gcnx-case/index.md) · Case study
- [Animal Crossing: a native PC port of the GameCube decompilation](https://awesomerea.org/resources/animal-crossing-pc-port-case/index.md) · Case study
- [Animal Crossing: an Android port of the GameCube decompilation](https://awesomerea.org/resources/acgc-android-port-case/index.md) · Case study
- [Animal Crossing: Wild World: a native PC port of the decompilation](https://awesomerea.org/resources/animal-crossing-wild-world-native-case/index.md) · Case study
- [Another World JS: a browser port interpreting the game's bytecode](https://awesomerea.org/resources/another-world-js-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
