Case study
Virtua Fighter 3 Recomp: native port of the Model 3 arcade game
Virtua Fighter 3 Recomp runs the arcade game's PowerPC program as native ARM64 or x86-64 code translated from the user's ROM at startup. Its own runtime models the Sega Model 3 board, tile generator, and Real3D graphics, with native rendering and input on desktop systems.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 88
- Last commit
- 2026-11-09
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's own MAME vf3 Revision D set as vf3.zip.
- Limits: The project is in alpha; online play is experimental.
- License: MIT license.
Cite
BibTeX
@misc{virtua-fighter-3-recomp-case,
title = {{Virtua Fighter 3 Recomp: native port of the Model 3 arcade game}},
howpublished = {\url{https://github.com/mr-finster/vf3-recomp}},
url = {https://github.com/mr-finster/vf3-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/virtua-fighter-3-recomp-case/}}
}Plain text
Virtua Fighter 3 Recomp: native port of the Model 3 arcade game. https://github.com/mr-finster/vf3-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/virtua-fighter-3-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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