Case study
Viva Piñata Recomp: a ReXGlue native Windows port
Viva Piñata Recomp translates the original Xbox 360 game's code into C++ with ReXGlue and builds a native Windows program. It includes a launcher, game-version checks and Direct3D 12 or Vulkan rendering modes; the author reports menu, garden and save functionality on the documented disc version.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 17
- Last commit
- 2026-11-03
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personally owned Viva Piñata USA/Europe Xbox 360 disc image matching the documented version and checksum.
- Prerequisites: Windows 10 or 11 with a DirectX 12 graphics card and Visual Studio C++ build tools.
- Limits: A full playthrough has not been completed; the author reports occasional shader stutter and a rare title-screen crash.
- License: No licence file in the repository.
Cite
BibTeX
@misc{viva-pinata-recomp-case,
title = {{Viva Piñata Recomp: a ReXGlue native Windows port}},
howpublished = {\url{https://github.com/crabinacrabic/VivaPinataRecomp}},
url = {https://github.com/crabinacrabic/VivaPinataRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/viva-pinata-recomp-case/}}
}Plain text
Viva Piñata Recomp: a ReXGlue native Windows port. https://github.com/crabinacrabic/VivaPinataRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/viva-pinata-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · crabinacrabic/VivaPinataRecomp · Revision a0ecaa1
- docs/XEX_ANALYSIS.md GitHub · crabinacrabic/VivaPinataRecomp · Revision a0ecaa1
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