Case study
Virtual Pro Wrestling 2: Recompiled for PC
Virtual Pro Wrestling 2: Recompiled translates the Japanese Nintendo 64 game into native PC code with N64Recomp, N64ModernRuntime and RT64. Its own disassembly metadata and runtime additions support widescreen display, controls, saves and experimental lighting effects.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 12
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply the specified Japanese Virtual Pro Wrestling 2 ROM.
- Prerequisites: Currently targets Windows and requires a Direct3D 12.0 or Vulkan 1.2 GPU and an SSE4.1 CPU.
- Limits: Ray tracing, frame interpolation, CRT filtering and HDR are experimental.
- License: GPL-3.0 licensed.
Cite
BibTeX
@misc{vpw2-recomp-case,
title = {{Virtual Pro Wrestling 2: Recompiled for PC}},
howpublished = {\url{https://github.com/jessetbh/VPW2Recomp}},
url = {https://github.com/jessetbh/VPW2Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/vpw2-recomp-case/}}
}Plain text
Virtual Pro Wrestling 2: Recompiled for PC. https://github.com/jessetbh/VPW2Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vpw2-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jessetbh/VPW2Recomp · Revision 9ab4599
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