Case study
Virtua Cop: statically recompiling the Model 2 arcade game
Virtua Cop statically recompiles the Sega Model 2 arcade game's i960 program ROM into C for a native Windows build. A ROM loader prepares flat images from the user's ROM set, and the generated C links with model2recomp to model the board and render the game. The author reports that the game boots and plays a stage; sound is unimplemented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 4
- Last commit
- 2026-09-17
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Virtua Cop vcop or vcopa ROM set owned or dumped by the user.
- Prerequisites: Windows 10 or 11, Visual Studio 2022, CMake 3.20 or newer, SDL2 via vcpkg, and Python 3.10 or newer.
- Limits: Sound is not implemented, and a full stage playthrough has not been checked.
- License: MIT License.
Cite
BibTeX
@misc{virtua-cop-static-recomp-case,
title = {{Virtua Cop: statically recompiling the Model 2 arcade game}},
howpublished = {\url{https://github.com/sp00nznet/virtuacop}},
url = {https://github.com/sp00nznet/virtuacop},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/virtua-cop-static-recomp-case/}}
}Plain text
Virtua Cop: statically recompiling the Model 2 arcade game. https://github.com/sp00nznet/virtuacop (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/virtua-cop-static-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/virtuacop · Revision 9532c1a
- docs/GETTING_STARTED.md GitHub · sp00nznet/virtuacop · Revision 9532c1a
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