Case study
Piglet's Big Game: a GameCube decompilation
Piglet's Big Game reconstructs source for the USA and PAL English GameCube releases of the game. Its build takes the user's disc image, and its objdiff configuration supports comparisons between rebuilt objects and the original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 18
- Last commit
- 2026-10-27
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: An existing copy of the USA GPLE9G or PAL English GPLP9G game is required.
- Prerequisites: Python and Ninja are required; the macOS instructions also require wine-crossover.
- Limits: Decompilation is in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{piglets-big-game-decomp-case,
title = {{Piglet's Big Game: a GameCube decompilation}},
howpublished = {\url{https://github.com/tgsm/pbg}},
url = {https://github.com/tgsm/pbg},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/piglets-big-game-decomp-case/}}
}Plain text
Piglet's Big Game: a GameCube decompilation. https://github.com/tgsm/pbg (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/piglets-big-game-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · tgsm/pbg · Revision 291bd7c
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