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Case study

Piglet's Big Game: a GameCube decompilation

Piglet's Big Game reconstructs source for the USA and PAL English GameCube releases of the game. Its build takes the user's disc image, and its objdiff configuration supports comparisons between rebuilt objects and the original.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
18
Last commit
2026-10-27
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: An existing copy of the USA GPLE9G or PAL English GPLP9G game is required.
  • Prerequisites: Python and Ninja are required; the macOS instructions also require wine-crossover.
  • Limits: Decompilation is in progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{piglets-big-game-decomp-case,
  title = {{Piglet's Big Game: a GameCube decompilation}},
  howpublished = {\url{https://github.com/tgsm/pbg}},
  url = {https://github.com/tgsm/pbg},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/piglets-big-game-decomp-case/}}
}

Plain text

Piglet's Big Game: a GameCube decompilation. https://github.com/tgsm/pbg (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/piglets-big-game-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · tgsm/pbg · Revision 291bd7c

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