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Case study

Twisted Metal: lifting the PS3 game into a native Windows build

Twisted Metal lifts the 2012 PS3 game's PowerPC EBOOT.BIN into C++ and links it with ps3recomp for a native Windows build. Its analysis notes cover imports, function boundaries, SPU images and boot behavior; the author reports reaching a match and drawing its HUD while the 3D world remains blocked.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
24
Last commit
2026-10-03
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personal game disc and scetool-format key file are required.
  • Prerequisites: Python 3.9 with pycryptodome, CMake 3.20 or newer, Ninja, clang-cl, 7-Zip and ps3recomp are required.
  • Limits: The match HUD renders, but the 3D world and post effects do not yet draw.
  • License: MIT.

Cite

BibTeX

@misc{twisted-metal-2012-static-recompilation-case,
  title = {{Twisted Metal: lifting the PS3 game into a native Windows build}},
  howpublished = {\url{https://github.com/sp00nznet/twistedmetal}},
  url = {https://github.com/sp00nznet/twistedmetal},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/twisted-metal-2012-static-recompilation-case/}}
}

Plain text

Twisted Metal: lifting the PS3 game into a native Windows build. https://github.com/sp00nznet/twistedmetal (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/twisted-metal-2012-static-recompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/twistedmetal · Revision 23afb43
  2. docs/analysis.md GitHub · sp00nznet/twistedmetal · Revision 23afb43

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