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Case study

UltraCombo: native ports of the Killer Instinct arcade games

UltraCombo ports the arcade games Killer Instinct and Killer Instinct 2 to Windows and Linux using users' ROM and disk files. It boots each game on an interpreter, snapshots loaded code, translates the game and sound DSP programs to C, and compiles native modules while emulating the surrounding arcade hardware.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
64
Last commit
2026-11-08
Language
GLSL
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: User-supplied boot and sound ROMs plus the matching CHD or raw disk image for each game.
  • Scope: On first launch, a working Zig, C compiler or TinyCC compiles a native module from the supplied game files; if none works, the game runs on its interpreter.
  • License: MIT license.

Cite

BibTeX

@misc{ultracombo-case,
  title = {{UltraCombo: native ports of the Killer Instinct arcade games}},
  howpublished = {\url{https://github.com/thefixinhixon/UltraCombo}},
  url = {https://github.com/thefixinhixon/UltraCombo},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ultracombo-case/}}
}

Plain text

UltraCombo: native ports of the Killer Instinct arcade games. https://github.com/thefixinhixon/UltraCombo (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ultracombo-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · thefixinhixon/UltraCombo · Revision b7ae26e
  2. CLAUDE.md GitHub · thefixinhixon/UltraCombo · Revision b7ae26e

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