Case study
Tokyo Jungle Recompiled: a PS3 static recompilation bring-up
Tokyo Jungle Recompiled translates the PS3 game's PowerPC executable into native PC code with ps3recomp and supplies game-specific loading, import and runtime glue. Its investigation documents PPU functions, SPU workloads, asset loading and a main-loop wait that currently blocks geometry rendering.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 15
- Last commit
- 2026-09-06
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own Tokyo Jungle game files and the ps3recomp toolchain.
- Limits: The current port reaches a D3D12 window and clear frame but has no geometry, host audio output or input support.
- License: MIT License.
Cite
BibTeX
@misc{tokyo-jungle-recompiled-case,
title = {{Tokyo Jungle Recompiled: a PS3 static recompilation bring-up}},
howpublished = {\url{https://github.com/sp00nznet/tokyojungle}},
url = {https://github.com/sp00nznet/tokyojungle},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tokyo-jungle-recompiled-case/}}
}Plain text
Tokyo Jungle Recompiled: a PS3 static recompilation bring-up. https://github.com/sp00nznet/tokyojungle (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tokyo-jungle-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/tokyojungle · Revision 5b7cc00
- docs/WHERE_IT_STOPS.md GitHub · sp00nznet/tokyojungle · Revision 5b7cc00
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