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Case study

Tokyo Jungle Recompiled: a PS3 static recompilation bring-up

Tokyo Jungle Recompiled translates the PS3 game's PowerPC executable into native PC code with ps3recomp and supplies game-specific loading, import and runtime glue. Its investigation documents PPU functions, SPU workloads, asset loading and a main-loop wait that currently blocks geometry rendering.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
15
Last commit
2026-09-06
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own Tokyo Jungle game files and the ps3recomp toolchain.
  • Limits: The current port reaches a D3D12 window and clear frame but has no geometry, host audio output or input support.
  • License: MIT License.

Cite

BibTeX

@misc{tokyo-jungle-recompiled-case,
  title = {{Tokyo Jungle Recompiled: a PS3 static recompilation bring-up}},
  howpublished = {\url{https://github.com/sp00nznet/tokyojungle}},
  url = {https://github.com/sp00nznet/tokyojungle},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tokyo-jungle-recompiled-case/}}
}

Plain text

Tokyo Jungle Recompiled: a PS3 static recompilation bring-up. https://github.com/sp00nznet/tokyojungle (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tokyo-jungle-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/tokyojungle · Revision 5b7cc00
  2. docs/WHERE_IT_STOPS.md GitHub · sp00nznet/tokyojungle · Revision 5b7cc00

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