Case study
TimeSplitters: a PS2 static recompilation for PC and original Xbox
TimeSplitters recompiles the USA PlayStation 2 game's MIPS program and VU microcode into C++ with PS2Recomp for native Windows, Linux and original Xbox builds. Its runtime models PS2 graphics, sound and IOP services. The Windows and Linux builds extract data from the player's disc dump on first launch; Xbox game files are prepared on a Windows PC.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 59
- Last commit
- 2026-11-07
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Own a TimeSplitters USA PS2 disc dump as .bin/.cue, .bin or .iso.
- Prerequisites: Windows 10/11 x64 with OpenGL 3.3, Linux x86_64 with OpenGL and X11, or a modded original Xbox.
- Limits: The author reports about 11 FPS in four-player Xbox fights; Linux controllers have not been tested.
- License: No licence file in the repository.
Cite
BibTeX
@misc{timesplitters-ps2-recomp-case,
title = {{TimeSplitters: a PS2 static recompilation for PC and original Xbox}},
howpublished = {\url{https://github.com/GTTeancum/Timesplitters}},
url = {https://github.com/GTTeancum/Timesplitters},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/timesplitters-ps2-recomp-case/}}
}Plain text
TimeSplitters: a PS2 static recompilation for PC and original Xbox. https://github.com/GTTeancum/Timesplitters (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/timesplitters-ps2-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · GTTeancum/Timesplitters · Revision ec136ff
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