# TimeSplitters: a PS2 static recompilation for PC and original Xbox

> TimeSplitters recompiles the USA PlayStation 2 game's MIPS program and VU microcode into C++ with PS2Recomp for native Windows, Linux and original Xbox builds. Its runtime models PS2 graphics, sound and IOP services. The Windows and Linux builds extract data from the player's disc dump on first launch; Xbox game files are prepared on a Windows PC.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/GTTeancum/Timesplitters>
- Primary source: <https://github.com/GTTeancum/Timesplitters/blob/ec136ff635cb4815ae69ed764073e018d32d8f76/README.md>
- Catalog page: <https://awesomerea.org/resources/timesplitters-ps2-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/timesplitters-ps2-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/timesplitters-ps2-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Own a TimeSplitters USA PS2 disc dump as .bin/.cue, .bin or .iso.
- **Prerequisites:** Windows 10/11 x64 with OpenGL 3.3, Linux x86_64 with OpenGL and X11, or a modded original Xbox.
- **Limits:** The author reports about 11 FPS in four-player Xbox fights; Linux controllers have not been tested.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/GTTeancum/Timesplitters/blob/ec136ff635cb4815ae69ed764073e018d32d8f76/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
