Case study
TLKRecomp: a static recompilation of The Lion King for PC
TLKRecomp translates the US SNES release of The Lion King's 65816 program into C with snesrecomp and builds a native program for Linux, Windows and Apple Silicon macOS. Its host uses emulated PPU and SPC components. The author reports matching frames and RAM against interpreter runs, and matching game RAM against BizHawk runs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 8
- Last commit
- 2026-11-02
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a headerless 3 MiB US The Lion King ROM matching the documented SHA-256.
- Prerequisites: Source builds on Linux require CMake, Ninja, GCC or Clang, Python 3 and SDL3.
- Limits: Some game instructions still run in snesrecomp's interpreter; widescreen is experimental.
- License: MIT License.
Cite
BibTeX
@misc{tlkrecomp-case,
title = {{TLKRecomp: a static recompilation of The Lion King for PC}},
howpublished = {\url{https://github.com/kinduff/TLKRecomp}},
url = {https://github.com/kinduff/TLKRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tlkrecomp-case/}}
}Plain text
TLKRecomp: a static recompilation of The Lion King for PC. https://github.com/kinduff/TLKRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tlkrecomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kinduff/TLKRecomp · Revision 3e5e202
- tools/re/NOTES.md GitHub · kinduff/TLKRecomp · Revision 3e5e202
- LICENSE GitHub · kinduff/TLKRecomp · Revision 3e5e202
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