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Case study

TLKRecomp: a static recompilation of The Lion King for PC

TLKRecomp translates the US SNES release of The Lion King's 65816 program into C with snesrecomp and builds a native program for Linux, Windows and Apple Silicon macOS. Its host uses emulated PPU and SPC components. The author reports matching frames and RAM against interpreter runs, and matching game RAM against BizHawk runs.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
8
Last commit
2026-11-02
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply a headerless 3 MiB US The Lion King ROM matching the documented SHA-256.
  • Prerequisites: Source builds on Linux require CMake, Ninja, GCC or Clang, Python 3 and SDL3.
  • Limits: Some game instructions still run in snesrecomp's interpreter; widescreen is experimental.
  • License: MIT License.

Cite

BibTeX

@misc{tlkrecomp-case,
  title = {{TLKRecomp: a static recompilation of The Lion King for PC}},
  howpublished = {\url{https://github.com/kinduff/TLKRecomp}},
  url = {https://github.com/kinduff/TLKRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tlkrecomp-case/}}
}

Plain text

TLKRecomp: a static recompilation of The Lion King for PC. https://github.com/kinduff/TLKRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tlkrecomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kinduff/TLKRecomp · Revision 3e5e202
  2. tools/re/NOTES.md GitHub · kinduff/TLKRecomp · Revision 3e5e202
  3. LICENSE GitHub · kinduff/TLKRecomp · Revision 3e5e202

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