Case study
Thimbleweed Park Vita: an Android executable port to PS Vita
Thimbleweed Park Vita runs the Android ARMv7 build of Thimbleweed Park on PS Vita by loading its executable, resolving Android imports to native functions and applying runtime patches. Users provide the game's APK and OBB files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 11
- Last commit
- 2025-10-21
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a legally obtained Android APK and OBB for Thimbleweed Park.
- Prerequisites: PS Vita setup requires kubridge and libshacccg.suprx, plus FdFix unless rePatch is installed.
- Prerequisites: Building the loader requires vitasdk with softfp and the listed Vita libraries.
- License: No licence file in the repository.
Cite
BibTeX
@misc{thimbleweed-park-vita-case,
title = {{Thimbleweed Park Vita: an Android executable port to PS Vita}},
howpublished = {\url{https://github.com/Rinnegatamante/thimbleweed-vita}},
url = {https://github.com/Rinnegatamante/thimbleweed-vita},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/thimbleweed-park-vita-case/}}
}Plain text
Thimbleweed Park Vita: an Android executable port to PS Vita. https://github.com/Rinnegatamante/thimbleweed-vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/thimbleweed-park-vita-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Rinnegatamante/thimbleweed-vita · Revision 438493d
More in Games
- TMNF Android native port: reconstructing TrackMania Nations Forever for Android · Case study
- tmnt-recomp: porting the NES Teenage Mutant Ninja Turtles game to C · Case study
- Tomodachi Native: running Tomodachi Life on Apple Silicon · Case study
- TonyWasAProSkater: a THPS1 native port forked from a matching decompilation · Case study
- Touhou 11: a C++ and WebAssembly reconstruction of Subterranean Animism · Case study
- Touhou Reiiden: a C# port built around original PC-98 game data · Case study