Case study
Touhou 11: a C++ and WebAssembly reconstruction of Subterranean Animism
th11 reconstructs the Japanese 1.00a release of Touhou 11: Subterranean Animism in named C++ and runs it in browsers through WebAssembly, SDL3, and WebGL2. Its documentation reports comparing gameplay state and original replays across fixed samples; players assemble a runnable package locally from game files they may use.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-10-06
- Language
- JavaScript
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A runnable package must be assembled locally from game files the user may use.
- Limits: The author reports browser and replay checks on fixed samples; mobile device experience requires separate testing.
- License: Licensing is component-specific; LICENSE-launcher.txt contains GPL-3.0 terms for the launcher.
Cite
BibTeX
@misc{touhou-11-web-reimplementation-case,
title = {{Touhou 11: a C++ and WebAssembly reconstruction of Subterranean Animism}},
howpublished = {\url{https://github.com/Ritosa2333/th11}},
url = {https://github.com/Ritosa2333/th11},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/touhou-11-web-reimplementation-case/}}
}Plain text
Touhou 11: a C++ and WebAssembly reconstruction of Subterranean Animism. https://github.com/Ritosa2333/th11 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/touhou-11-web-reimplementation-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- th11_web/README.md GitHub · Ritosa2333/th11 · Revision 8255f48
- README.md GitHub · Ritosa2333/th11 · Revision 8255f48
More in Games
- Touhou Reiiden: a C# port built around original PC-98 game data · Case study
- tp-vita: porting Twilight Princess to PS Vita · Case study
- Twilight Princess PC Port: an early port of the GameCube decompilation · Case study
- Twilight Princess VR: porting the game to Apple Vision Pro · Case study
- UGH!: a C++ port of the 1992 DOS game · Case study
- Ultima IV: a matching Master System rebuild and PC port · Case study