Case study
TetrisGBRecomp: a static recompilation of Game Boy Tetris
TetrisGBRecomp statically translates the Game Boy Tetris version 1.0 ROM into C for native PC execution. Its configuration identifies the ROM and entry points, while a dispatch manifest supplies harvested function seeds; the gb-recompiled runtime models Game Boy graphics, audio and memory. The author reports all game modes playable.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-08-17
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied Tetris version 1.0 Game Boy ROM matching CRC32 0x63F9407D is required.
- Prerequisites: The gb-recompiled engine and recomp-ui launcher must be checked out alongside the project.
- Prerequisites: The documented Windows build uses GCC, CMake, Ninja and SDL2 under msys2 mingw64.
- Limits: The author reports playability; Tetris version 1.1 is unsupported.
- License: No licence file in the repository.
Cite
BibTeX
@misc{tetris-gb-recomp-case,
title = {{TetrisGBRecomp: a static recompilation of Game Boy Tetris}},
howpublished = {\url{https://github.com/mstan/TetrisGBRecomp}},
url = {https://github.com/mstan/TetrisGBRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tetris-gb-recomp-case/}}
}Plain text
TetrisGBRecomp: a static recompilation of Game Boy Tetris. https://github.com/mstan/TetrisGBRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tetris-gb-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/TetrisGBRecomp · Revision cf67e43
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