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Case study

TetrisGBRecomp: a static recompilation of Game Boy Tetris

TetrisGBRecomp statically translates the Game Boy Tetris version 1.0 ROM into C for native PC execution. Its configuration identifies the ROM and entry points, while a dispatch manifest supplies harvested function seeds; the gb-recompiled runtime models Game Boy graphics, audio and memory. The author reports all game modes playable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-08-17
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-supplied Tetris version 1.0 Game Boy ROM matching CRC32 0x63F9407D is required.
  • Prerequisites: The gb-recompiled engine and recomp-ui launcher must be checked out alongside the project.
  • Prerequisites: The documented Windows build uses GCC, CMake, Ninja and SDL2 under msys2 mingw64.
  • Limits: The author reports playability; Tetris version 1.1 is unsupported.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tetris-gb-recomp-case,
  title = {{TetrisGBRecomp: a static recompilation of Game Boy Tetris}},
  howpublished = {\url{https://github.com/mstan/TetrisGBRecomp}},
  url = {https://github.com/mstan/TetrisGBRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tetris-gb-recomp-case/}}
}

Plain text

TetrisGBRecomp: a static recompilation of Game Boy Tetris. https://github.com/mstan/TetrisGBRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tetris-gb-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/TetrisGBRecomp · Revision cf67e43

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