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Case study

Tekken 6 Native Online: recompilation with rollback netplay

Tekken 6 Native Online builds a PC port from the user's Xbox 360 Tekken 6 disc by translating Default.xex to C++ with ReXGlue. Its game-side code adds rollback snapshots, input handling and determinism work, while a Qt launcher manages builds and matchmaking.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
34
Last commit
2026-10-21
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own Tekken 6 Xbox 360 USA or Europe Rev 1 game image is required.
  • Prerequisites: The documented game build uses clang with the MSVC ABI or llvm-mingw; the launcher build uses Qt 6 and MSVC.
  • Scope: The lobby server and official launcher resources are separate from this repository.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tekken-6-native-online-case,
  title = {{Tekken 6 Native Online: recompilation with rollback netplay}},
  howpublished = {\url{https://github.com/Ekspym/tekken6-native-online-source}},
  url = {https://github.com/Ekspym/tekken6-native-online-source},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tekken-6-native-online-case/}}
}

Plain text

Tekken 6 Native Online: recompilation with rollback netplay. https://github.com/Ekspym/tekken6-native-online-source (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tekken-6-native-online-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Ekspym/tekken6-native-online-source · Revision 24db272
  2. patches/rexglue/README.md GitHub · Ekspym/tekken6-native-online-source · Revision 24db272

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