Case study
Tekken 6 Native Online: recompilation with rollback netplay
Tekken 6 Native Online builds a PC port from the user's Xbox 360 Tekken 6 disc by translating Default.xex to C++ with ReXGlue. Its game-side code adds rollback snapshots, input handling and determinism work, while a Qt launcher manages builds and matchmaking.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 34
- Last commit
- 2026-10-21
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own Tekken 6 Xbox 360 USA or Europe Rev 1 game image is required.
- Prerequisites: The documented game build uses clang with the MSVC ABI or llvm-mingw; the launcher build uses Qt 6 and MSVC.
- Scope: The lobby server and official launcher resources are separate from this repository.
- License: No licence file in the repository.
Cite
BibTeX
@misc{tekken-6-native-online-case,
title = {{Tekken 6 Native Online: recompilation with rollback netplay}},
howpublished = {\url{https://github.com/Ekspym/tekken6-native-online-source}},
url = {https://github.com/Ekspym/tekken6-native-online-source},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tekken-6-native-online-case/}}
}Plain text
Tekken 6 Native Online: recompilation with rollback netplay. https://github.com/Ekspym/tekken6-native-online-source (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tekken-6-native-online-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Ekspym/tekken6-native-online-source · Revision 24db272
- patches/rexglue/README.md GitHub · Ekspym/tekken6-native-online-source · Revision 24db272
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