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Case study

Tekken 6 Recomp: an Xbox 360 static recompilation

Tekken 6 Recomp generates native code from the Xbox 360 release of Tekken 6 using a patched ReXGlue SDK. It provides a game manifest, host code and runtime compatibility patches, with build paths for Windows and macOS. Its builders extract the user's own game image before code generation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
88
Last commit
2026-10-30
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided Xbox 360 Tekken 6 XEX or supported USA/Europe Rev 1 ISO.
  • Prerequisites: Windows builds use LLVM-MinGW; macOS builds require the stated Apple Silicon or Intel macOS versions.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tekken-6-recomp-case,
  title = {{Tekken 6 Recomp: an Xbox 360 static recompilation}},
  howpublished = {\url{https://github.com/mahmoud-mess/tekken6-recomp}},
  url = {https://github.com/mahmoud-mess/tekken6-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tekken-6-recomp-case/}}
}

Plain text

Tekken 6 Recomp: an Xbox 360 static recompilation. https://github.com/mahmoud-mess/tekken6-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tekken-6-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mahmoud-mess/tekken6-recomp · Revision c8d1de0
  2. patches/rexglue/README.md GitHub · mahmoud-mess/tekken6-recomp · Revision c8d1de0

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