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Case study

Tekken 5 Recomp: statically recompiling the PS2 game to Rust

Tekken 5 Recomp statically translates the PlayStation 2 game's Emotion Engine programs, IOP modules, and VU microcode into native Rust. Its pipeline extracts a user's disc image, analyzes programs with Ghidra, generates instruction sheets and Rust code, and runs the result in a Bevy app with a project-specific PS2 runtime.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2026-10-27
Language
Rust

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained Tekken 5 USA disc image, SLUS-21059.
  • Prerequisites: Python 3, Rust, Ghidra 12.1.4 with ghidra-emotionengine-reloaded 2.1.38, and ghidra-cli.
  • Limits: Arcade History mode remains unfinished.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tekken-5-recomp-case,
  title = {{Tekken 5 Recomp: statically recompiling the PS2 game to Rust}},
  howpublished = {\url{https://github.com/MrPrinceYL/tekken5-recomp}},
  url = {https://github.com/MrPrinceYL/tekken5-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tekken-5-recomp-case/}}
}

Plain text

Tekken 5 Recomp: statically recompiling the PS2 game to Rust. https://github.com/MrPrinceYL/tekken5-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tekken-5-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · MrPrinceYL/tekken5-recomp · Revision 308230a

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