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Case study

Super Monkey Ball: a GameCube disassembly and decompilation

Super Monkey Ball Decompilation reconstructs code from the NTSC-U GameCube release of Super Monkey Ball as C and assembly. The project builds supermonkeyball.dol and specifies the target file's SHA-1 hash; the reconstruction remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
66
Last commit
2023-01-06
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: devkitPro, CodeWarrior for GameCube 1.0, 1.1, or 1.2.5, gcc, and make; Wine on non-Windows systems.
  • Limits: The disassembly and decompilation are works in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{super-monkey-ball-decomp-case,
  title = {{Super Monkey Ball: a GameCube disassembly and decompilation}},
  howpublished = {\url{https://github.com/camthesaxman/smb-decomp}},
  url = {https://github.com/camthesaxman/smb-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-monkey-ball-decomp-case/}}
}

Plain text

Super Monkey Ball: a GameCube disassembly and decompilation. https://github.com/camthesaxman/smb-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-monkey-ball-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · camthesaxman/smb-decomp · Revision 5cd6ffc

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