Case study
Super Paper Mario: a selective matching Wii decompilation
spm-decomp reconstructs selected Super Paper Mario code for Wii releases, chiefly the two PAL revisions, using decomp-toolkit and matching-object annotations. Its build reads a user-provided disc image; the project explicitly confines work to selected game components rather than the full game or a platform port.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 106
- Last commit
- 2026-10-04
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide a supported Super Paper Mario disc image in the matching orig version directory.
- Prerequisites: Python and ninja are required for the documented build workflow.
- Scope: The project covers selected game components; SDK, NW4R and MSL libraries are outside its scope.
- License: CC0-1.0 licence.
Cite
BibTeX
@misc{super-paper-mario-decomp-case,
title = {{Super Paper Mario: a selective matching Wii decompilation}},
howpublished = {\url{https://github.com/SeekyCt/spm-decomp}},
url = {https://github.com/SeekyCt/spm-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-paper-mario-decomp-case/}}
}Plain text
Super Paper Mario: a selective matching Wii decompilation. https://github.com/SeekyCt/spm-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-paper-mario-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SeekyCt/spm-decomp · Revision bb6e5f6
- CONTRIBUTING.md GitHub · SeekyCt/spm-decomp · Revision bb6e5f6
More in Games
- Super Smash Bros. 64: matching Nintendo 64 decompilation · Case study
- Super Smash Bros. Brawl: an early matching Wii decompilation · Case study
- Super Smash Bros. Melee: a matching GameCube decompilation with a shiftable build · Case study
- Surround: an annotated Atari VCS disassembly that compiles to the exact 2K ROM · Case study
- Syndicate: a matching decompilation of the DOS game · Case study
- Syphon Filter: The Omega Strain — matching PS2 executable decompilation · Case study