Case study
Super Mario Bros.: an Atari Lynx port from NES disassembly
The Super Mario Bros. Atari Lynx port adapts the NES game's 6502 logic to the Lynx 65C02 using a complete disassembly. Adapter code maps NES tile rendering to Suzy sprites, APU output to Mikey audio, and controller input to the Lynx joypad; artwork and level data are extracted from the user's ROM at build time.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 23
- Last commit
- 2026-10-20
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply the checksum-matched Super Mario Bros. NES ROM identified in the build instructions.
- Prerequisites: Building requires cc65, Python 3 with Pillow, make, and bash; an Atari Lynx emulator runs the result.
- Attribution: The port's game logic derives from the named SMBDIS.ASM disassembly.
- License: No licence file in the repository.
Cite
BibTeX
@misc{super-mario-bros-lynx-port-case,
title = {{Super Mario Bros.: an Atari Lynx port from NES disassembly}},
howpublished = {\url{https://github.com/pwsqrd/lynx_smb}},
url = {https://github.com/pwsqrd/lynx_smb},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-bros-lynx-port-case/}}
}Plain text
Super Mario Bros.: an Atari Lynx port from NES disassembly. https://github.com/pwsqrd/lynx_smb (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-bros-lynx-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · pwsqrd/lynx_smb · Revision 53ec9aa
- rom/README.md GitHub · pwsqrd/lynx_smb · Revision 53ec9aa
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