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Case study

Super Mario Bros.: an Atari Lynx port from NES disassembly

The Super Mario Bros. Atari Lynx port adapts the NES game's 6502 logic to the Lynx 65C02 using a complete disassembly. Adapter code maps NES tile rendering to Suzy sprites, APU output to Mikey audio, and controller input to the Lynx joypad; artwork and level data are extracted from the user's ROM at build time.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
23
Last commit
2026-10-20
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the checksum-matched Super Mario Bros. NES ROM identified in the build instructions.
  • Prerequisites: Building requires cc65, Python 3 with Pillow, make, and bash; an Atari Lynx emulator runs the result.
  • Attribution: The port's game logic derives from the named SMBDIS.ASM disassembly.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{super-mario-bros-lynx-port-case,
  title = {{Super Mario Bros.: an Atari Lynx port from NES disassembly}},
  howpublished = {\url{https://github.com/pwsqrd/lynx_smb}},
  url = {https://github.com/pwsqrd/lynx_smb},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-bros-lynx-port-case/}}
}

Plain text

Super Mario Bros.: an Atari Lynx port from NES disassembly. https://github.com/pwsqrd/lynx_smb (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-bros-lynx-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · pwsqrd/lynx_smb · Revision 53ec9aa
  2. rom/README.md GitHub · pwsqrd/lynx_smb · Revision 53ec9aa

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