Case study
Super Mario Sunshine: a PAL native PC port with Aurora rendering
Super Mario Sunshine PAL PC port compiles the GMSP01 decompilation for native Windows and replaces GameCube platform services with host implementations. Its Aurora bridge renders GX through WebGPU on Direct3D or Vulkan, and the project adds widescreen, 60 fps, configurable controls and optional mod support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 21
- Last commit
- 2026-11-05
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal Super Mario Sunshine PAL disc image is required.
- Prerequisites: Windows 10 or 11 x64 and a Direct3D 12 or Vulkan capable GPU are listed for play.
- Prerequisites: Source builds use Visual Studio 2022 or newer with CMake and Ninja for the bridge, and MSYS2 MINGW64 for the game.
- License: No licence file in the repository.
Cite
BibTeX
@misc{super-mario-sunshine-pal-aurora-port-case,
title = {{Super Mario Sunshine: a PAL native PC port with Aurora rendering}},
howpublished = {\url{https://github.com/zeranemesis/sms-port}},
url = {https://github.com/zeranemesis/sms-port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-sunshine-pal-aurora-port-case/}}
}Plain text
Super Mario Sunshine: a PAL native PC port with Aurora rendering. https://github.com/zeranemesis/sms-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-sunshine-pal-aurora-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · zeranemesis/sms-port · Revision 8fa76e5
- aurora-bridge/README.md GitHub · zeranemesis/sms-port · Revision 8fa76e5
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