# Super Mario Bros.: an Atari Lynx port from NES disassembly

> The Super Mario Bros. Atari Lynx port adapts the NES game's 6502 logic to the Lynx 65C02 using a complete disassembly. Adapter code maps NES tile rendering to Suzy sprites, APU output to Mikey audio, and controller input to the Lynx joypad; artwork and level data are extracted from the user's ROM at build time.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/pwsqrd/lynx_smb>
- Primary source: <https://github.com/pwsqrd/lynx_smb/blob/53ec9aac41dc6f2443edfe0ec87de033c496753d/README.md>
- Catalog page: <https://awesomerea.org/resources/super-mario-bros-lynx-port-case/>
- Record JSON: <https://awesomerea.org/resources/super-mario-bros-lynx-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-mario-bros-lynx-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply the checksum-matched Super Mario Bros. NES ROM identified in the build instructions.
- **Prerequisites:** Building requires cc65, Python 3 with Pillow, make, and bash; an Atari Lynx emulator runs the result.
- **Attribution:** The port's game logic derives from the named SMBDIS.ASM disassembly.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/pwsqrd/lynx_smb/blob/53ec9aac41dc6f2443edfe0ec87de033c496753d/README.md>
2. <https://github.com/pwsqrd/lynx_smb/blob/53ec9aac41dc6f2443edfe0ec87de033c496753d/rom/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
