Case study
Super Mario Sunshine: an Android port of the decompiled game
sms-android ports Super Mario Sunshine to native ARM64 Android using decompiled game source, OpenGL ES 3.0, and SDL2 input. It reads a user-provided USA GameCube GMSE01 ISO and adds on-screen touch controls alongside USB and Bluetooth gamepad support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 16
- Last commit
- 2026-10-07
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An ARM64 device running Android 8.0+ with OpenGL ES 3.0+.
- Prerequisites: A personal USA GameCube GMSE01 ISO of Super Mario Sunshine.
- Prerequisites: For builds: JDK 17, Android SDK API 34, Android NDK 26.3.11579264, and CMake 3.22.1+.
- License: No licence file in the repository.
Cite
BibTeX
@misc{sms-android-port-case,
title = {{Super Mario Sunshine: an Android port of the decompiled game}},
howpublished = {\url{https://github.com/jbcgames/sms-android}},
url = {https://github.com/jbcgames/sms-android},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sms-android-port-case/}}
}Plain text
Super Mario Sunshine: an Android port of the decompiled game. https://github.com/jbcgames/sms-android (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sms-android-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jbcgames/sms-android · Revision cb8208c
- CMakeLists.txt GitHub · jbcgames/sms-android · Revision cb8208c
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