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Case study

Super Metroid: a C# translation and playable port

A C# translation of Super Metroid implements the game's movement, combat, rooms, menus, rendering and audio. The Windows application extracts required resources from the user's Japan/USA NTSC v1.0 ROM, while original addresses and regression tests guide behavioral comparison. The author reports that it is playable from beginning to end.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
13
Last commit
2026-11-10
Language
C#

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided Super Metroid Japan/USA NTSC v1.0 ROM in .smc or .sfc form is required.
  • Scope: ZIP archives, PAL releases, other revisions and patched ROMs are unsupported.
  • Limits: The Android build is dormant; minor glitches remain.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{super-metroid-csharp-port-case,
  title = {{Super Metroid: a C\# translation and playable port}},
  howpublished = {\url{https://github.com/MrJackSpade/SuperMetroidDecomp}},
  url = {https://github.com/MrJackSpade/SuperMetroidDecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-metroid-csharp-port-case/}}
}

Plain text

Super Metroid: a C# translation and playable port. https://github.com/MrJackSpade/SuperMetroidDecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-metroid-csharp-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · MrJackSpade/SuperMetroidDecomp · Revision 24dfc03

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