Case study
Strider 2 Recompiled: a PlayStation static recompilation
Strider 2 Recompiled uses psxrecomp to generate C from the US PlayStation release of Strider 2 and compiles a playable build locally from the user's disc. Its title-specific work includes symbol mapping and framework fixes for simulation pacing, line drawing on the stage briefing screen and interlaced menu text. The development notes describe comparisons with PlayStation reference implementations.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 46
- Last commit
- 2026-08-29
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide a legally dumped Strider 2 BIN and CUE for SLUS-01163.
- Prerequisites: The setup host builds from the user's disc on Windows, Linux or macOS; source builds use psxrecomp, CMake and Ninja.
- License: No licence file in the repository.
Cite
BibTeX
@misc{strider-2-recompiled-case,
title = {{Strider 2 Recompiled: a PlayStation static recompilation}},
howpublished = {\url{https://github.com/strider973/STRIDER-2-Recompiled}},
url = {https://github.com/strider973/STRIDER-2-Recompiled},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/strider-2-recompiled-case/}}
}Plain text
Strider 2 Recompiled: a PlayStation static recompilation. https://github.com/strider973/STRIDER-2-Recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/strider-2-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · strider973/STRIDER-2-Recompiled · Revision de06b17
- DEVELOPMENT.md GitHub · strider973/STRIDER-2-Recompiled · Revision de06b17
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