# Space Station Silicon Valley: a static-recompilation port

> Space Station Silicon Valley: Recompiled turns the N64 game's code into a native port with N64Recomp. RT64 renders the game, including S2DEX sprite and background display lists through a project fork, while runtime patches add widescreen and other host features.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Cellenseres/SSSV_Recomp>
- Primary source: <https://github.com/Cellenseres/SSSV_Recomp/blob/a4dbfe40e205bd804c76db62227e94f6d5858a9b/README.md>
- Catalog page: <https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/space-station-silicon-valley-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** The player's own US 1.0 Space Station Silicon Valley N64 ROM.
- **Prerequisites:** A GPU supporting Direct3D 12 Shader Model 6, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 CPUs require SSE4.1.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Cellenseres/SSSV_Recomp/blob/a4dbfe40e205bd804c76db62227e94f6d5858a9b/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
