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Case study

Super Mario Bros. Meta-Disassembly: six 8-bit engine variants

Super Mario Bros. Meta-Disassembly organizes six 8-bit Super Mario Bros. engine releases in one assembly codebase. Preprocessor definitions select release-specific code, while extraction scripts obtain assets from iNES or FDS game images. The assembly includes control-flow commentary.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The source lists UNIX-like or Plan 9 systems and the cc65 6502 development suite for building.
  • Prerequisites: Game images in iNES or FDS format are required to extract assets.
  • Limits: The author lists remaining cleanup and relocation checks.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{smb-meta-disassembly-case,
  title = {{Super Mario Bros. Meta-Disassembly: six 8-bit engine variants}},
  howpublished = {\url{https://gitlab.com/segaloco/smb}},
  url = {https://gitlab.com/segaloco/smb},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smb-meta-disassembly-case/}}
}

Plain text

Super Mario Bros. Meta-Disassembly: six 8-bit engine variants. https://gitlab.com/segaloco/smb (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smb-meta-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/segaloco/smb/-/blob/3a50368059def1162b2e47110dbf00a8e2a00aa5/README

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