Case study
Super Mario Bros. Meta-Disassembly: six 8-bit engine variants
Super Mario Bros. Meta-Disassembly organizes six 8-bit Super Mario Bros. engine releases in one assembly codebase. Preprocessor definitions select release-specific code, while extraction scripts obtain assets from iNES or FDS game images. The assembly includes control-flow commentary.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The source lists UNIX-like or Plan 9 systems and the cc65 6502 development suite for building.
- Prerequisites: Game images in iNES or FDS format are required to extract assets.
- Limits: The author lists remaining cleanup and relocation checks.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{smb-meta-disassembly-case,
title = {{Super Mario Bros. Meta-Disassembly: six 8-bit engine variants}},
howpublished = {\url{https://gitlab.com/segaloco/smb}},
url = {https://gitlab.com/segaloco/smb},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smb-meta-disassembly-case/}}
}Plain text
Super Mario Bros. Meta-Disassembly: six 8-bit engine variants. https://gitlab.com/segaloco/smb (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smb-meta-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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