Case study
Super Mario Bros.: ca65 reconstruction of seven releases
Super Mario Bros. Disassembly reconstructs seven NES, Vs. System, and Famicom Disk System releases as readable ca65 modules. Its build splits assets from user supplied images, rebuilds each supported revision, and compares the result byte for byte with the original; documentation maps source modules and game data formats.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-24
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user supplied copy of the original Super Mario Bros. image; other revision images are optional.
- Prerequisites: Python 3, GNU Make, and Retrolarium Kit with rltool available.
- License: The repository grants no license to Nintendo game code or assets; tooling and imported material have separate status documented in docs/licensing.md.
Cite
BibTeX
@misc{super-mario-bros-disassembly-case,
title = {{Super Mario Bros.: ca65 reconstruction of seven releases}},
howpublished = {\url{https://github.com/RetrolariumLab/smb1_src}},
url = {https://github.com/RetrolariumLab/smb1_src},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-bros-disassembly-case/}}
}Plain text
Super Mario Bros.: ca65 reconstruction of seven releases. https://github.com/RetrolariumLab/smb1_src (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-bros-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RetrolariumLab/smb1_src · Revision eb8faad
- CONTRIBUTING.md GitHub · RetrolariumLab/smb1_src · Revision eb8faad
More in Games
- Super Mario Land Disassembly: rebuilding the Game Boy game · Case study
- Super Mario Odyssey: per-function matching decompilation of the Switch executable · Case study
- Super Mario Sunshine (USA): an AI-assisted matching decompilation fork · Case study
- Super Mario Sunshine: an in-progress matching GameCube decompilation · Case study
- Super Monkey Ball: a GameCube disassembly and decompilation · Case study
- Super Paper Mario: a selective matching Wii decompilation · Case study