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Case study

Super Mario Advance 4: an exact-match Armips disassembly

Super Mario Advance 4: Super Mario Bros. 3 U rev 1 is reconstructed as Armips assembly that the author reports reassembles to an exact ROM match. The project replaces ROM pointers with labels and supplies scripts to extract required graphics and sound data from the player's original ROM. A Wii U Virtual Console variant is supported when its data is supplied.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
15
Last commit
2025-05-23
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Armips and the original Super Mario Advance 4 ROM are required.
  • Prerequisites: Extract graphics and sound data from the original ROM before assembling.
  • Limits: The replaced ROM pointers have not been thoroughly tested for arbitrary code additions or removals.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{sma4-disasm-case,
  title = {{Super Mario Advance 4: an exact-match Armips disassembly}},
  howpublished = {\url{https://github.com/KarisaAdvynia/sma4-disasm}},
  url = {https://github.com/KarisaAdvynia/sma4-disasm},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sma4-disasm-case/}}
}

Plain text

Super Mario Advance 4: an exact-match Armips disassembly. https://github.com/KarisaAdvynia/sma4-disasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sma4-disasm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · KarisaAdvynia/sma4-disasm · Revision f49422e

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