# Skullburglar: statically recompiling 50 Cent: Blood on the Sand

> Skullburglar is a native port of 50 Cent: Blood on the Sand for the Xbox 360, statically recompiled with the ReXGlue SDK. Ready-to-play builds target Windows, macOS on Apple silicon, Linux, and the Steam Deck. Version 1.0 adds a renderer written for the port that reads the game's scene from memory.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/nlwstein/skullburglar>
- Primary source: <https://github.com/nlwstein/skullburglar/blob/03eb715cd03b8ea4870ff1ad0a3257cb7a71816c/README.md>
- Catalog page: <https://awesomerea.org/resources/skullburglar-case/>
- Record JSON: <https://awesomerea.org/resources/skullburglar-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/skullburglar-case/index.md)

## Requirements & limits

- The player supplies their own copy of the game. The launcher at https://skullburglar.stz.sh sets the game up from that disc.
- Building from source is documented in BUILDING.md.
- License: BSD 3-Clause.

## Primary sources

1. <https://github.com/nlwstein/skullburglar/blob/03eb715cd03b8ea4870ff1ad0a3257cb7a71816c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
