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Case study

SM35 Recomp: static recompilation of Super Mario Bros. 35

SM35 Recomp statically recompiles the player's Super Mario Bros. 35 v1.0.2 code into C and runs it with a native runtime and Metal or Vulkan graphics. Its game-specific layer handles setup, patches and Nextendo online services; the author reports Course Practice and two-player battle testing.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
20
Last commit
2026-10-21
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personally dumped base game, v1.0.2 update, console prod.keys and firmware.
  • Prerequisites: A Nextendo account is required for the game's online service, including Course Practice.
  • Limits: Windows and Linux have not been tested on real hardware by the authors; long multiplayer matches remain for testers.
  • License: GPL-3.0-or-later license.

Cite

BibTeX

@misc{sm35-recomp-case,
  title = {{SM35 Recomp: static recompilation of Super Mario Bros. 35}},
  howpublished = {\url{https://github.com/sm35recomp/sm35recomp}},
  url = {https://github.com/sm35recomp/sm35recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sm35-recomp-case/}}
}

Plain text

SM35 Recomp: static recompilation of Super Mario Bros. 35. https://github.com/sm35recomp/sm35recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sm35-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sm35recomp/sm35recomp · Revision b000777
  2. DECISIONS.md GitHub · sm35recomp/sm35recomp · Revision b000777

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