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Case study

sm-3ds: a Nintendo 3DS port of Super Metroid

sm-3ds ports a Super Metroid PC reconstruction to Nintendo 3DS using native source, devkitARM, and SDL2. It builds against a user-supplied sm.smc ROM; the author reports about 50 FPS on hardware and unresolved hardware save support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
14
Last commit
2026-01-14
Language
Makefile
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personal Super Metroid sm.smc ROM and Nintendo 3DS build environment.
  • Prerequisites: devkitARM, SDL2, bannertool, and makerom for the documented build.
  • Limits: The author reports hardware saves are not working and about 50 FPS on hardware.
  • License: MIT license.

Cite

BibTeX

@misc{sm-3ds-port-case,
  title = {{sm-3ds: a Nintendo 3DS port of Super Metroid}},
  howpublished = {\url{https://github.com/CharlesAverill/sm-3ds}},
  url = {https://github.com/CharlesAverill/sm-3ds},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sm-3ds-port-case/}}
}

Plain text

sm-3ds: a Nintendo 3DS port of Super Metroid. https://github.com/CharlesAverill/sm-3ds (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sm-3ds-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · CharlesAverill/sm-3ds · Revision 7359262

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