# Silent Engine: porting the original Silent Hill from decompiled code

> Silent Engine ports the original Silent Hill to a cross-platform C++ engine using logic migrated from a decompilation of the PlayStation game. It includes format loaders, asset streaming and a launcher that extracts original assets from the user's compatible ROM. Boot, video playback and some menus are partially functional.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Sezzary/SilentEngine>
- Primary source: <https://github.com/Sezzary/SilentEngine/blob/9d68200bf74ba1caaa6f6f3a6c58a687cee1bdbc/README.md>
- Catalog page: <https://awesomerea.org/resources/silent-engine-case/>
- Record JSON: <https://awesomerea.org/resources/silent-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/silent-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-provided 1.1 US release ROM is required to extract the original assets.
- **Prerequisites:** The build uses CMake, Ninja, Python, Git LFS and submodules; platform dependencies are listed for Windows, macOS and Linux.
- **Limits:** Gameplay and graphics integration is unfinished; the game itself does not yet run.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/Sezzary/SilentEngine/blob/9d68200bf74ba1caaa6f6f3a6c58a687cee1bdbc/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
