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Case study

Shin Megami Tensei III: Nocturne: matching PS2 decompilation

Shin Megami Tensei III: Nocturne reconstructs readable C source for the US PlayStation 2 release and checks the linked executable against the retail SHA-1. Its build also assembles annotated VU microcode and retains assembly for unfinished functions. The author reports that a dated snapshot recovered 66.32% of game-code bytes from C.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-11-10
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Linux x86-64 or WSL2 with i386 program support; Python 3.10+, ninja, cpp, and git.
  • Prerequisites: Own copy of the US game disc image or its SLUS_209.11 executable.
  • Limits: Decompilation remains incomplete; unfinished functions use assembly fallbacks.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{smt3-nocturne-decomp-case,
  title = {{Shin Megami Tensei III: Nocturne: matching PS2 decompilation}},
  howpublished = {\url{https://github.com/Megami-Decomps/smt3-decomp}},
  url = {https://github.com/Megami-Decomps/smt3-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smt3-nocturne-decomp-case/}}
}

Plain text

Shin Megami Tensei III: Nocturne: matching PS2 decompilation. https://github.com/Megami-Decomps/smt3-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/smt3-nocturne-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Megami-Decomps/smt3-decomp · Revision ab69a6f

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