# Shadow the Hedgehog: a three-region GameCube decompilation

> Shadow the Hedgehog decomp reconstructs source for the USA, Japanese and European/Australian GameCube releases. Its build extracts inputs from a user-owned disc image, compiles reconstructed files with pinned tools and uses objdiff for object-level comparison.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/dev-camo/shadow-decomp>
- Primary source: <https://github.com/dev-camo/shadow-decomp/blob/cacf453c8f087acd99dcc57c6f135eddb6e8f537/README.md>
- Catalog page: <https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/shadow-the-hedgehog-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** An existing copy of a supported game disc image.
- **Prerequisites:** Python 3.14 or newer and uv for the build environment.
- **Limits:** The decompilation is a work in progress.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/dev-camo/shadow-decomp/blob/cacf453c8f087acd99dcc57c6f135eddb6e8f537/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
