# sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect

> sh3-evil-effect recreates the Another World Evil procedural texturing effect from Silent Hill 3. Its implementation uses graphics libraries including GLEW, GLFW, GLM and FreeImage.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/SNMetamorph/sh3-evil-effect>
- Primary source: <https://github.com/SNMetamorph/sh3-evil-effect/blob/f1105b018bb4a592f884e2c6de88137e0bbe245f/README.md>
- Catalog page: <https://awesomerea.org/resources/sh3-evil-effect-case/>
- Record JSON: <https://awesomerea.org/resources/sh3-evil-effect-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sh3-evil-effect-case/index.md)

## Requirements & limits

- **Prerequisites:** Uses FreeImage, GLEW, GLFW, GLM and OBJ Loader.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/SNMetamorph/sh3-evil-effect/blob/f1105b018bb4a592f884e2c6de88137e0bbe245f/README.md>
2. <https://github.com/SNMetamorph/sh3-evil-effect/blob/f1105b018bb4a592f884e2c6de88137e0bbe245f/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
