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Case study

sekiro-rs: a Rust and Bevy reconstruction of Sekiro

sekiro-rs rebuilds parts of Sekiro: Shadows Die Twice in Rust and Bevy using data extracted from a user's Steam installation. It interprets Havok Script and behavior graphs, TAE events and Lua AI scripts, reads game formats including FLVER and MSB, and rewrites engine combat rules identified through static analysis.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-11-02
Language
Rust
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Steam copy of Sekiro v1.6.0.0 and about 50 GB of local cache space are required.
  • Prerequisites: Windows build setup uses stable Rust with MSVC and Visual Studio C++ build tools.
  • Limits: Game flow and several systems remain partial.
  • License: MIT or Apache-2.0, at the user's option.

Cite

BibTeX

@misc{sekiro-rs-case,
  title = {{sekiro-rs: a Rust and Bevy reconstruction of Sekiro}},
  howpublished = {\url{https://github.com/AKJama/sekiro-rs}},
  url = {https://github.com/AKJama/sekiro-rs},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sekiro-rs-case/}}
}

Plain text

sekiro-rs: a Rust and Bevy reconstruction of Sekiro. https://github.com/AKJama/sekiro-rs (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sekiro-rs-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AKJama/sekiro-rs · Revision 970cde8
  2. docs/GETTING-STARTED.md GitHub · AKJama/sekiro-rs · Revision 970cde8
  3. docs/PROGRESS.md GitHub · AKJama/sekiro-rs · Revision 970cde8

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