# sekiro-rs: a Rust and Bevy reconstruction of Sekiro

> sekiro-rs rebuilds parts of Sekiro: Shadows Die Twice in Rust and Bevy using data extracted from a user's Steam installation. It interprets Havok Script and behavior graphs, TAE events and Lua AI scripts, reads game formats including FLVER and MSB, and rewrites engine combat rules identified through static analysis.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AKJama/sekiro-rs>
- Primary source: <https://github.com/AKJama/sekiro-rs/blob/970cde8fcf03efc693a8ec845d4d00cc33c7a1ce/README.md>
- Catalog page: <https://awesomerea.org/resources/sekiro-rs-case/>
- Record JSON: <https://awesomerea.org/resources/sekiro-rs-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sekiro-rs-case/index.md)

## Requirements & limits

- **Prerequisites:** A Steam copy of Sekiro v1.6.0.0 and about 50 GB of local cache space are required.
- **Prerequisites:** Windows build setup uses stable Rust with MSVC and Visual Studio C++ build tools.
- **Limits:** Game flow and several systems remain partial.
- **License:** MIT or Apache-2.0, at the user's option.

## Primary sources

1. <https://github.com/AKJama/sekiro-rs/blob/970cde8fcf03efc693a8ec845d4d00cc33c7a1ce/README.md>
2. <https://github.com/AKJama/sekiro-rs/blob/970cde8fcf03efc693a8ec845d4d00cc33c7a1ce/docs/GETTING-STARTED.md>
3. <https://github.com/AKJama/sekiro-rs/blob/970cde8fcf03efc693a8ec845d4d00cc33c7a1ce/docs/PROGRESS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
