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Case study

sh3redux: a Silent Hill 3 engine remake in C++

sh3redux rebuilds the Silent Hill 3 engine in C++ with OpenGL rendering. Its source includes game engine, graphics and ARC archive structures, with a CMake build and a Code::Blocks project.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
187
Last commit
2024-01-19
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: SDL2, GLEW, FTGL, FreeType and zlib are required to build.
  • License: GNU General Public License version 3.

Cite

BibTeX

@misc{sh3redux-case,
  title = {{sh3redux: a Silent Hill 3 engine remake in C++}},
  howpublished = {\url{https://github.com/Palm-Studios/sh3redux}},
  url = {https://github.com/Palm-Studios/sh3redux},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sh3redux-case/}}
}

Plain text

sh3redux: a Silent Hill 3 engine remake in C++. https://github.com/Palm-Studios/sh3redux (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sh3redux-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Palm-Studios/sh3redux · Revision 50d10ae
  2. CMakeLists.txt GitHub · Palm-Studios/sh3redux · Revision 50d10ae

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