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Case study

Settlers.ts: decoding Settlers 4 data for a browser remake

Settlers.ts builds a browser-based Settlers 4 remake in TypeScript using files from the user's game installation. Its readers decode LIB archives, graphics, maps and saves, while WebGL renders map landscapes. Object drawing, settlers, buildings and game logic are listed as future work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
39
Last commit
2022-08-07
Language
TypeScript
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Node.js and a Settlers 4 installation containing game.lib, gfx.lib and GFX files are required.
  • Limits: Object, settler and building rendering and game logic are unfinished.
  • License: MIT.

Cite

BibTeX

@misc{settlers-ts-case,
  title = {{Settlers.ts: decoding Settlers 4 data for a browser remake}},
  howpublished = {\url{https://github.com/tomsoftware/Settlers.ts}},
  url = {https://github.com/tomsoftware/Settlers.ts},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/settlers-ts-case/}}
}

Plain text

Settlers.ts: decoding Settlers 4 data for a browser remake. https://github.com/tomsoftware/Settlers.ts (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/settlers-ts-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · tomsoftware/Settlers.ts · Revision 2cb73d1

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