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Case study

San Francisco Rush — Recompiled: an N64 static recompilation

San Francisco Rush — Recompiled analyzes the N64 game's boot segment and LZSS-compressed main code, then prepares a patched ROM for N64Recomp's MIPS-to-C translation. The repository includes symbol maps, decompression tools and runtime code; boot and rendering remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-14
Language
JavaScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's legally obtained USA N64 ROM and N64Recomp are required.
  • Prerequisites: The build lists Visual Studio 2022, LLVM/Clang, CMake 3.20 or newer and Ninja.
  • Limits: Boot, rendering and the gameplay loop remain unfinished.
  • License: MIT license.

Cite

BibTeX

@misc{san-francisco-rush-recompiled-case,
  title = {{San Francisco Rush — Recompiled: an N64 static recompilation}},
  howpublished = {\url{https://github.com/sp00nznet/sfrush}},
  url = {https://github.com/sp00nznet/sfrush},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/san-francisco-rush-recompiled-case/}}
}

Plain text

San Francisco Rush — Recompiled: an N64 static recompilation. https://github.com/sp00nznet/sfrush (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/san-francisco-rush-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/sfrush · Revision b916bb6

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