Case study
San Francisco Rush — Recompiled: an N64 static recompilation
San Francisco Rush — Recompiled analyzes the N64 game's boot segment and LZSS-compressed main code, then prepares a patched ROM for N64Recomp's MIPS-to-C translation. The repository includes symbol maps, decompression tools and runtime code; boot and rendering remain unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-10-14
- Language
- JavaScript
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's legally obtained USA N64 ROM and N64Recomp are required.
- Prerequisites: The build lists Visual Studio 2022, LLVM/Clang, CMake 3.20 or newer and Ninja.
- Limits: Boot, rendering and the gameplay loop remain unfinished.
- License: MIT license.
Cite
BibTeX
@misc{san-francisco-rush-recompiled-case,
title = {{San Francisco Rush — Recompiled: an N64 static recompilation}},
howpublished = {\url{https://github.com/sp00nznet/sfrush}},
url = {https://github.com/sp00nznet/sfrush},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/san-francisco-rush-recompiled-case/}}
}Plain text
San Francisco Rush — Recompiled: an N64 static recompilation. https://github.com/sp00nznet/sfrush (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/san-francisco-rush-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/sfrush · Revision b916bb6
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