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Case study

Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked

Scooby-Doo: Re-Masked statically translates the GameCube release of Scooby-Doo! Unmasked to C++ with WiiCompiled for a Windows port. Its runtime handles console graphics, audio and system calls, while the launcher extracts game data from the user's disc image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
23
Last commit
2026-10-18
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11 x64 and a personal USA GameCube disc dump, G5DE78, are required.
  • Prerequisites: Building requires Python 3 and Git; the build fetches further toolchains.
  • License: GPL-3.0.

Cite

BibTeX

@misc{scooby-doo-re-masked-case,
  title = {{Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked}},
  howpublished = {\url{https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked}},
  url = {https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/scooby-doo-re-masked-case/}}
}

Plain text

Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked. https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/scooby-doo-re-masked-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · josiahg2502-glitch/Scooby-Doo-ReMasked · Revision ab7b671

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