Case study
Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked
Scooby-Doo: Re-Masked statically translates the GameCube release of Scooby-Doo! Unmasked to C++ with WiiCompiled for a Windows port. Its runtime handles console graphics, audio and system calls, while the launcher extracts game data from the user's disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 23
- Last commit
- 2026-10-18
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11 x64 and a personal USA GameCube disc dump, G5DE78, are required.
- Prerequisites: Building requires Python 3 and Git; the build fetches further toolchains.
- License: GPL-3.0.
Cite
BibTeX
@misc{scooby-doo-re-masked-case,
title = {{Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked}},
howpublished = {\url{https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked}},
url = {https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/scooby-doo-re-masked-case/}}
}Plain text
Scooby-Doo: Re-Masked: a static recompilation of Scooby-Doo! Unmasked. https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/scooby-doo-re-masked-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · josiahg2502-glitch/Scooby-Doo-ReMasked · Revision ab7b671
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