# SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones

> This statically recompiles Fire Emblem: The Sacred Stones for the Game Boy Advance to Windows x64 and Android ARM64. The USA ROM SHA-1 is c25b145e37456171ada4b0d440bf88a19f4d509f. The runtime refuses any other checksum. The save is 32 KiB SRAM. Debug port 19842. Release 0.1.20 is SacredStonesRecomp-0.1.20-win64.zip. Android packages target Android 9 or newer.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Lordingard/SacredStonesRecomp>
- Primary source: <https://github.com/Lordingard/SacredStonesRecomp/blob/214b273aeabb3e46a85d24cadc62f5b30b40a8df/README.md>
- Catalog page: <https://awesomerea.org/resources/sacred-stones-recomp/>
- Record JSON: <https://awesomerea.org/resources/sacred-stones-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sacred-stones-recomp/index.md)

## Requirements & limits

- A USA ROM with that SHA-1, and a GBA BIOS selected in the launcher. Windows runs SacredStonesRecomp.exe from the 0.1.20 zip.
- The README names no license for this repository. It says the pinned gbarecomp and recomp-ui forks keep their upstream licenses.

## Primary sources

1. <https://github.com/Lordingard/SacredStonesRecomp/blob/214b273aeabb3e46a85d24cadc62f5b30b40a8df/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
