# ReShadowTower: recompiling Shadow Tower for PC

> ReShadowTower recompiles Shadow Tower for the PlayStation, USA SLUS-00863, for Linux and Windows x64. The first launch compiles the game from the player's BIN/CUE. OpenBIOS is included. Unsupported paths fall back to an interpreter. The README says not every gameplay path is verified as native code.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JFryy/reshadowtower>
- Primary source: <https://github.com/JFryy/reshadowtower/blob/9012093059229d6d1130fe200125f46513f67585/README.md>
- Catalog page: <https://awesomerea.org/resources/reshadowtower/>
- Record JSON: <https://awesomerea.org/resources/reshadowtower/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reshadowtower/index.md)

## Requirements & limits

- OpenGL 3.3. A source build needs Git, Python 3.11 or newer, CMake 3.20 or newer, Ninja, and a C++20 compiler. Place the dump in disc/ as Shadow Tower (USA).bin and Shadow Tower (USA).cue, then run ./scripts/build.sh.
- The README does not name a license for this repository. It says the PSXRecomp framework and the combined runtime stay under PolyForm Noncommercial, and OpenBIOS is MIT.

## Primary sources

1. <https://github.com/JFryy/reshadowtower/blob/9012093059229d6d1130fe200125f46513f67585/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
