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Case study

REFLEC BEAT plus: reconstructed iOS game source

REFLEC BEAT plus reconstructs Objective-C and C++ source for version 4.5.8 of the iOS rhythm game. The project uses Objective-C metadata, C++ RTTI, embedded strings, and original path fragments to organize the recovered routines; a separate OpenAPI file describes requests observed in the client. Building requires a user-supplied IPA for game assets.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-11-09
Language
Objective-C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A user-supplied REFLEC BEAT plus IPA with game assets is required.
  • Prerequisites: Building requires macOS, Xcode, an iOS toolchain, and CMake 3.14 or newer for the CMake path.
  • Limits: The built app is unsigned and must be signed for device use.
  • License: MIT license.

Cite

BibTeX

@misc{reflec-beat-plus-source-case,
  title = {{REFLEC BEAT plus: reconstructed iOS game source}},
  howpublished = {\url{https://github.com/Tatsh/expert-xylophone}},
  url = {https://github.com/Tatsh/expert-xylophone},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reflec-beat-plus-source-case/}}
}

Plain text

REFLEC BEAT plus: reconstructed iOS game source. https://github.com/Tatsh/expert-xylophone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reflec-beat-plus-source-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Tatsh/expert-xylophone · Revision 3164e1c

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