Case study
REFLEC BEAT plus: reconstructed iOS game source
REFLEC BEAT plus reconstructs Objective-C and C++ source for version 4.5.8 of the iOS rhythm game. The project uses Objective-C metadata, C++ RTTI, embedded strings, and original path fragments to organize the recovered routines; a separate OpenAPI file describes requests observed in the client. Building requires a user-supplied IPA for game assets.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 2
- Last commit
- 2026-11-09
- Language
- Objective-C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A user-supplied REFLEC BEAT plus IPA with game assets is required.
- Prerequisites: Building requires macOS, Xcode, an iOS toolchain, and CMake 3.14 or newer for the CMake path.
- Limits: The built app is unsigned and must be signed for device use.
- License: MIT license.
Cite
BibTeX
@misc{reflec-beat-plus-source-case,
title = {{REFLEC BEAT plus: reconstructed iOS game source}},
howpublished = {\url{https://github.com/Tatsh/expert-xylophone}},
url = {https://github.com/Tatsh/expert-xylophone},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reflec-beat-plus-source-case/}}
}Plain text
REFLEC BEAT plus: reconstructed iOS game source. https://github.com/Tatsh/expert-xylophone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/reflec-beat-plus-source-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Tatsh/expert-xylophone · Revision 3164e1c
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