# reDM2: reconstructing Dungeon Master II in C

> reDM2 reconstructs the DOS release of Dungeon Master II in C from its shipped SKULL.EXE executable. It separates game code from linked libraries and compares ported functions with the originals using Unicorn emulation, memory-write checks, and captured game-state snapshots. The author reports that some functions remain blocked by missing emulator capabilities.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://codeberg.org/CyCl0ne/reDM2>
- Primary source: <https://codeberg.org/CyCl0ne/reDM2/src/commit/88c163dda7e015259e25830c745af4c3ed018ed6/README.md>
- Catalog page: <https://awesomerea.org/resources/redm2-case/>
- Record JSON: <https://awesomerea.org/resources/redm2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/redm2-case/index.md)

## Requirements & limits

- **Prerequisites:** The source target is the shipped DOS SKULL.EXE executable.
- **Prerequisites:** The differential tests use Unicorn and native Open Watcom builds.
- **Limits:** Some functions remain blocked by missing emulation support for segment registers, port I/O, or interrupts.
- **License:** No licence stated on the project page.

## Primary sources

1. <https://codeberg.org/CyCl0ne/reDM2/src/commit/88c163dda7e015259e25830c745af4c3ed018ed6/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
