Case study
Ratchet & Clank 2: a functional reconstruction of PAL game systems
RAC2Decomp studies the PAL PlayStation 2 release of Ratchet & Clank 2: Going Commando and translates observed engine behavior into C. Its workflow uses Ghidra for static analysis and the PCSX2 debugger for runtime traces; the repository includes code and notes on boot state, graphics initialization, and text rendering.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2026-10-13
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A copy of the PAL SCES-516.07 executable is needed for analysis.
- Prerequisites: The documented workflow uses Ghidra 11.x or later with MIPS-R5900 analyzers and the PCSX2 debugger.
- Limits: The functional reconstruction is at an early stage; graphics, input, and timing systems remain pending.
- License: MIT.
Cite
BibTeX
@misc{rac2decomp-case,
title = {{Ratchet \& Clank 2: a functional reconstruction of PAL game systems}},
howpublished = {\url{https://github.com/platypet2217-star/RAC2Decomp}},
url = {https://github.com/platypet2217-star/RAC2Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rac2decomp-case/}}
}Plain text
Ratchet & Clank 2: a functional reconstruction of PAL game systems. https://github.com/platypet2217-star/RAC2Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rac2decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · platypet2217-star/RAC2Decomp · Revision cda64fb
- docs/functions/boot_txt_render_extended_string.md GitHub · platypet2217-star/RAC2Decomp · Revision cda64fb
More in Games
- Rayman Arena: an early Frida-assisted reconstruction · Case study
- re-plants-vs-zombies: decompiling and modernizing Plants vs. Zombies GOTY · Case study
- Re47: a partial Hitman: Codename 47 decompilation · Case study
- Real War: a function-level PC game decompilation · Case study
- Red vs. Blue: an annotated Atari 2600 multi-sprite demo disassembly · Case study
- reDM2: reconstructing Dungeon Master II in C · Case study