# Ratchet & Clank 2: a functional reconstruction of PAL game systems

> RAC2Decomp studies the PAL PlayStation 2 release of Ratchet & Clank 2: Going Commando and translates observed engine behavior into C. Its workflow uses Ghidra for static analysis and the PCSX2 debugger for runtime traces; the repository includes code and notes on boot state, graphics initialization, and text rendering.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/platypet2217-star/RAC2Decomp>
- Primary source: <https://github.com/platypet2217-star/RAC2Decomp/blob/cda64fba7f7664403068b7014e1bae84b5068bc4/README.md>
- Catalog page: <https://awesomerea.org/resources/rac2decomp-case/>
- Record JSON: <https://awesomerea.org/resources/rac2decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rac2decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A copy of the PAL SCES-516.07 executable is needed for analysis.
- **Prerequisites:** The documented workflow uses Ghidra 11.x or later with MIPS-R5900 analyzers and the PCSX2 debugger.
- **Limits:** The functional reconstruction is at an early stage; graphics, input, and timing systems remain pending.
- **License:** MIT.

## Primary sources

1. <https://github.com/platypet2217-star/RAC2Decomp/blob/cda64fba7f7664403068b7014e1bae84b5068bc4/README.md>
2. <https://github.com/platypet2217-star/RAC2Decomp/blob/cda64fba7f7664403068b7014e1bae84b5068bc4/docs/functions/boot_txt_render_extended_string.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
