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Case study

Burnout 3 for PlayStation 5: a port of Takedawn

Burnout 3 for PlayStation 5 ports Takedawn's original Xbox static recompilation of Burnout 3: Takedown to PS5. Its console layer uses Vulkan on RADV, maps Xbox memory into PS5 memory and handles sound-register accesses through page-fault traps.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
11
Last commit
2026-10-22
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the North American original Xbox Burnout 3: Takedown disc image.
  • Prerequisites: Requires a PS5 capable of running homebrew.
  • License: The repository and built title are GPL-3.0 licensed as a whole; PS5 port files also have MIT, GPL-3.0-or-later and Zlib licenses as specified in LICENSING.md.

Cite

BibTeX

@misc{ps5-burnout-3-case,
  title = {{Burnout 3 for PlayStation 5: a port of Takedawn}},
  howpublished = {\url{https://github.com/griches/PS5_Burnout3}},
  url = {https://github.com/griches/PS5_Burnout3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ps5-burnout-3-case/}}
}

Plain text

Burnout 3 for PlayStation 5: a port of Takedawn. https://github.com/griches/PS5_Burnout3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ps5-burnout-3-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · griches/PS5_Burnout3 · Revision 36a3d7c

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